Friday, 29th November 2024
I received an email about a platform for building multiplayer games called Rune, and it intrigued me. Having already started my own multiplayer platform, Kangaroo, but never managing to find the motivation to finish it and polish it up, I was curious what alternatives were out there.
Rune is super easy to use. You can test locally using a dev ui, from which you can add and remove users, simulate different latencies and test spectators. When ready to publish, you simply push to their platform, and once approved, the game becomes available to their users through the Rune app. Rune supports both turn-based and real-time games, although I didn't try making anything real-time.
Read more...